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Timothy Klanderud
Timothy Klanderud
VR/AR Technical Artist / 3D Generalist
Elizabethtown, United States of America

Summary

I am a VR/AR Technical Artist / 3D Generalist currently focus on Unity, SpeedTree, Vue xStream, World Machine, ZBrush, Substance, Modo, Maya, Blender, Marvelous Designer, and Adobe.

In the past I worked with the following on various productions, films, and games:
13th Age, Palmyra, TVC, avinoc, Blizzard Entertainment, Toneplus, SAMP, Canon, Toyota, Sony Ericsson, Nissan, IRC Tire, Kyocera, Japan Rail, JT, Alesion, Michelin, Citizen, Honda, Tokyo Star Bank, Isuzu, Hitachi, GE, Samsung, Cadillac, Isuzu, Koso, Genesis 3D, Kyutech, AACC, USA, USMC, USN, USAF, DOD, CIA, FBI, NSA, NASA, DARPA, MI5, MI6, SDF, Smithsonian, AAC Police, Various Museums, and so on.

Skills

SwordsSCAHEMAMilitaryDemolitionSurvivalPlasmaMIG4F4GTIGStickTorch GasMachinistCold ForgeBlacksmith

Software proficiency

Marvelous Designer
Marvelous Designer
ZBrush
ZBrush
Substance Painter
Substance Painter
Maya
Maya
3ds Max
3ds Max
Modo
Modo
Marmoset Toolbag
Marmoset Toolbag
Vue
Vue
Unity
Unity
Unreal Engine
Unreal Engine
World Machine
World Machine
Rhinoceros
Rhinoceros
CLIP STUDIO PAINT
CLIP STUDIO PAINT
After Effects
After Effects
Substance Designer
Substance Designer
Photoshop
Photoshop
Blackmagic Design Fusion
Blackmagic Design Fusion
DaVinci Resolve
DaVinci Resolve